.. toctree:: :maxdepth: 1
Note
See :ref:`CMessage\<Message\> Methods<CMessageMessage_Methods>` for methods that are shared by all Message classes. Only the additional methods specific to each class are documented here.
Name | Description |
:ref:`CMessageColorUpdate\:\:CMessageColorUpdate<CMessageColorUpdateCMessageColorUpdate>` | Event message for this class |
void CMessageColorUpdate::CMessageColorUpdate( CGameSprite* pSprite, long caller, long target);
Parameters
- :ref:`CGameSprite<CGameSprite>`* pSprite - pointer to game sprite object
long
caller -long
target -
Remarks